Most weapons get a x1.4 damage bonus for headshots and some sniper rifles get an additional x1.5 multiplier for shots to the neck and torso. That way the range of your weapon is adjusted to the size of the map you are currently playing on.ĭamage multipliers - Hit your opponent in the designated spot to do more damage or even score a 1 hit kill. Also note that a unit is longer on large maps and shorter on small maps. If you use a silencer the range is reduced to 500-1000. each, which is why everybody uses stopping power with this gun (one 3 round burst = only 90 damage pts. Beyond 1500u the bullets loose power and after travelling 2000u at all they will do 30 damage pts. When bullets from this gun hit a target within 1500u (u = unit a special value to determine distances in this game) they do 40 points of damage. To give you an example on how that works, lets have a look at the M16. Here's a Call of Duty 4 weapons chart made by DenKirson, it has the same stats as our weapon stats section, but here you can see it all on one page in a chart.Ĭlick here to skip to the CoD4 Weapons ChartĪ small explanation: (thanks to Barricade from our forums (Note: The damage on the chart has been changed to (Minimum - Maximum))ĭamage and range - Most guns have two values here because their shots do less damage at high ranges.
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